Focus Home has also said that the game will feature new crops (though we don’t know what those will be), and introduce two new animals to the series: horses and dogs. For example, the release of the game’s first screenshot showed an AGCO IDEAL combine – winner of “Machine of the Year” at Agritechnica, which is widely regarded as the world’s leading trade fair for agricultural technology – confirming my suspicions that the AGCO brand would remain in the game (and bring the IDEAL with it). Further, the game will boast the addition of even more equipment brands to its already-massive vehicle roster, and add new vehicles from the existing brands. Two of those maps will be entirely new, while the third will be an improved version of the South American map released with the Platinum Edition DLC. Press releases have also claimed that the game will bring great improvements “to nearly every aspect of the game” and introduce new farming activities and mechanics.įarming Simulator 19 will feature three maps (previous entries only released with two). The game utilizes the same graphics engine, however that engine has been completely overhauled and will offer “the most striking and immersive visuals and effects to date”. It’s going to be released in the fall of 2018 – my guess is that it will follow a similar release timeline to the last PC/console iteration, and we’ll see it come out near the end of October. I’ll start off with a recap of everything we currently know about Farming Simulator 19. I have seen things over the past year or so from Farming Simulator ’s competitors that I hope GIANTS will adapt and expand on for Farming Simulator 19, which I’ll discuss below. While not all well received critically, the one thing that encourages me about the release of multiple farming games in a relatively short time frame is that it breeds competition (I gave Real Farm a fairly generous 7.5/10 in my review due to its innovations). Farming Simulator 17 was the best-selling entry in the series to date, and other contenders such as Real Farm and Pure Farming 2018 have tried to mimic its success. The farming simulation genre (can we call it a genre? Perhaps a sub-genre?) seems to have gained some momentum in recent years. I’ve also tried to interweave my own desires with some that are typically the most highly-demanded by the Farming Simulator community on social media and the GIANTS forums. With the announcement (from developer GIANTS Software and publisher Focus Home Interactive) that Farming Simulator 19 is coming this fall – which was no surprise to those who follow the games closely – it got me thinking: what do I want to see from the next iteration of the popular agricultural simulation series? What does the community want? After playing several hundred hours of Farming Simulator 17 and watching the library of user-created mods grow over the year and a half since the game’s release, I thought I’d take a moment to be somewhat self-indulgent and write down my “wishlist” of features for the upcoming release. I encourage those with alternative – or supporting – ideas to seek me out on Twitter to discuss. All of the suggestions in this feature are provided with the best intentions, and should be taken as a “wishlist” of sorts, and not as my realistic expectation of the improvements to be made (I recognize, for instance, that the development team is relatively small). This article will focus on technical changes that could enhance the realism of the game, while the second part of the series will focus on broader possibilities such as game modes, vehicle enhancements, and more.įarming Simulator is near and dear to my heart, and like a parent wishes for their child, I only want the best for the series. Author’s note: This is the first of a two-part series outlining potential areas for improvement for Farming Simulator 19.
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